Puppets, Gods, and Brands: Theorizing the Age of Animation from Taiwan (Asia Pop!)

★★★★★ 4.5 148 reviews

US$9.66
Price when purchased online
Free shipping Free 30-day returns

Sold and shipped by www.annabandera.it
We aim to show you accurate product information. Manufacturers, suppliers and others provide what you see here.
US$9.66
Price when purchased online
Free shipping Free 30-day returns

How do you want your item?
You get 30 days free! Choose a plan at checkout.
Shipping
Arrives Sep 7
Free
Pickup
Check nearby
Delivery
Not available

Sold and shipped by www.annabandera.it
Free 30-day returns Details

Product details

Management number 232077544 Release Date 2026/06/18 List Price US$9.66 Model Number 232077544
Category

The early twenty-first century has seen an explosion of animation. Cartoon characters are everywhere—in cinema, television, and video games and as brand logos. There are new technological objects that seem to have lives of their own—from Facebook algorithms that suggest products for us to buy to robots that respond to human facial expressions. The ubiquity of animation is not a trivial side-effect of the development of digital technologies and the globalization of media markets. Rather, it points to a paradigm shift. In the last century, performance became a key term in academic and popular discourse: The idea that we construct identities through our gestures and speech proved extremely useful for thinking about many aspects of social life. The present volume proposes an anthropological concept of animation as a contrast and complement to performance: The idea that we construct social others by projecting parts of ourselves out into the world might prove useful for thinking about such topics as climate crisis, corporate branding, and social media. Like performance, animation can serve as a platform for comparisons of different cultures and historical eras.Teri Silvio presents an anthropology of animation through a detailed ethnographic account of how characters, objects, and abstract concepts are invested with lives, personalities, and powers—and how people interact with them—in contemporary Taiwan. The practices analyzed include the worship of wooden statues of Buddhist and Daoist deities and the recent craze for cute vinyl versions of these deities, as well as a wildly popular video fantasy series performed by puppets. She reveals that animation is, like performance, a concept that works differently in different contexts, and that animation practices are deeply informed by local traditions of thinking about the relationships between body and soul, spiritual power and the material world. The case of Taiwan, where Chinese traditions merge with Japanese and American popular culture, uncovers alternatives to seeing animation as either an expression of animism or as “playing God.” Looking at the contemporary world through the lens of animation will help us rethink relationships between global and local, identity and otherness, human and non-human. Read more

ASIN B07MRHS2PW
XRay Not Enabled
ISBN13 978-0824881009
Edition Illustrated
Language English
File size 3.2 MB
Page Flip Enabled
Publisher University of Hawaii Press
Word Wise Not Enabled
Print length 341 pages
Accessibility Learn more
Publication date September 30, 2019
Enhanced typesetting Enabled

Correction of product information

If you notice any omissions or errors in the product information on this page, please use the correction request form below.

Correction Request Form

Customer ratings & reviews

4.5 out of 5
★★★★★
148 ratings | 61 reviews
How item rating is calculated
View all reviews
5 stars
83% (123)
4 stars
4% (6)
3 stars
2% (3)
2 stars
1% (1)
1 star
10% (15)
Sort by

There are currently no written reviews for this product.